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AI Insights · Timothy · July 2022

Top 5 Cannabis Games Performance in Latin America, Q2 2022

In Q2 2022, the top cannabis games in Latin America experienced varied trends in downloads, revenue, and active users, with some apps showing significant fluctuations.

Top 5 Cannabis Games Performance in Latin America, Q2 2022

In the second quarter of 2022, the performance of the top 5 cannabis games on a unified platform in Latin America showcased notable trends in weekly downloads, revenue, and active users. Here’s a closer look at the performance of these popular apps, with data provided by Sensor Tower.

Weed Factory Idle from Spider Solitaire showed a fluctuating pattern in weekly revenue, peaking at around $88 in mid-April and dipping to about $15 in early May. Weekly downloads saw a significant rise in mid-April, reaching over 20K, but faced a sharp decline in early June, dropping to approximately 686. The app's weekly active users followed a similar trend, peaking at over 36K in mid-April and decreasing to around 11.7K by late June.

Hempire - Weed Growing Game by LBC Studios Inc. experienced a peak in weekly revenue of approximately $4.1K in late May, while its weekly downloads reached a high of 20.3K at the end of March. The game’s weekly active users saw a steady decline from 44.9K in late March to around 21.8K by the end of June.

Weed Firm: RePlanted from Ludum LLC maintained a relatively steady weekly revenue, hovering around $50, with minor fluctuations throughout the quarter. Weekly downloads remained consistent, with a slight peak of over 1K in late May. However, weekly active users started at around 1.9K at the end of March and decreased to approximately 905 by the end of June.

Wiz Khalifa's Weed Farm by Metamoki Inc. saw a notable spike in weekly revenue in late May, reaching about $233. Weekly downloads were relatively low, peaking at 931 in mid-April and dropping to 90 by the end of June. The app's weekly active users increased from 536 in late March to a peak of 1.4K in late April, before declining to approximately 694 by the end of June.

Weed Firm 2: Back To College, also from Ludum LLC, showed a consistent weekly revenue pattern, peaking at around $288 in mid-April. Weekly downloads remained relatively low, peaking at 227 at the end of March. The app's weekly active users started at around 913 in late March, decreasing to approximately 667 by the end of June.

For more detailed insights and data on the performance of these cannabis games, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022